Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 |
121. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Yes you did. Quote: The game lags There is you saying the player will lag. Quote: causes lags for other players in these systems There is you saying the server will lag. (Since only performance issues serverside will affect m...
- by Jerid Verges - at 2010.04.29 02:16:00
|
122. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Jerid Verges And you do not understand what the proposal is. The point is to make the ship invulnerable to being destroyed whilst the client loads the server. There is less lag for people i...
- by Jerid Verges - at 2010.04.29 01:57:00
|
123. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Edited by: Jerid Verges on 29/04/2010 00:34:42 Originally by: Whitehound Edited by: Whitehound on 29/04/2010 00:27:17 Originally by: Jerid Verges What are you talking about? You do not understand where the lag is coming ...
- by Jerid Verges - at 2010.04.29 00:33:00
|
124. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Jerid Verges Wrong. No. The time it takes to move something from A to B takes less than to move it from A to AB, then to B. One move is less than two moves. You imagine that by going to a...
- by Jerid Verges - at 2010.04.28 23:55:00
|
125. Who wants the lowsec vote? - in Jita Park Speakers Corner [original thread]
You yourself said that you want CSM to champion changes that will bring "Miners, Missioners, or Industrialists to lowsec" what this basically means is that you support changes that will lure high sec carebears into a death trap. Because that is so...
- by Jerid Verges - at 2010.04.28 23:50:00
|
126. Who wants the lowsec vote? - in Jita Park Speakers Corner [original thread]
Originally by: Emperor Cheney I think all us lowsec inhabitants have pretty similar issues: 1) increasing the value of lowsec in an intractable way. I.e. bringing in more miners, mission runners or industrialists. (Translation: We wan...
- by Jerid Verges - at 2010.04.28 23:34:00
|
127. [Proposal] 0.0/lowsec local to delayed mode - in Assembly Hall [original thread]
Does not support delayed Lowsec delayed local just so pirates can get easier kills.
- by Jerid Verges - at 2010.04.28 23:28:00
|
128. FOF Missile Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever FOFs happily attack people repping you. if that bug is solved they would work as they should. There is also the problem that FOFs are attacking useless things like wrecks, cargo containers, and large coll...
- by Jerid Verges - at 2010.04.28 23:23:00
|
129. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 28/04/2010 22:07:53 Originally by: Jerid Verges For who? Even if the lag is doubled it would have no effect, the client would load the limbo system, which albiet would not take...
- by Jerid Verges - at 2010.04.28 23:18:00
|
130. Phase out T2 BPOs - in Player Features and Ideas Discussion [original thread]
T2 BPOs allow for lower priced t2 items to exist. As a consumer, I like this. So no.
- by Jerid Verges - at 2010.04.28 23:04:00
|
131. FOF Missile Revamp - in Player Features and Ideas Discussion [original thread]
Edited by: Jerid Verges on 28/04/2010 21:44:55 Originally by: Firartix What if you were to be attacked by a corp"mate" or someone with positive standings? Well according to my progression chart he would be aggressing you, therefor ...
- by Jerid Verges - at 2010.04.28 21:45:00
|
132. FOF Missile Revamp - in Player Features and Ideas Discussion [original thread]
Currently FOF missiles are regarded as crap due to the following reasons. -Less damage then guided missiles, only useful when jammed. -Tend to hit anything but hostiles (IE Corpmates or wrecks) I am proposing the following change. -Target Progr...
- by Jerid Verges - at 2010.04.28 17:45:00
|
133. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound How is the limbo system going to be better than the target system? It's not suppose to be. It's just simply a placeholder. Quote: The game lags because it has to move ships around. An additional move ...
- by Jerid Verges - at 2010.04.28 17:22:00
|
134. session change b*******!! - in EVE General Discussion [original thread]
In conclusion: OP is a dumbass who didn't learn how to work the game mechanics. And he's a whiner.
- by Jerid Verges - at 2010.04.28 04:47:00
|
135. Non-combat boosters - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari Citizen20090217 Random late-at-night-not-thought-through post: Maybe give the boost for x time, then have the same boost applied as a penalty for the same time after (comedown). And no you can't just drop another hi...
- by Jerid Verges - at 2010.04.28 02:12:00
|
136. Micro, cloak, Decloak, warp out - in EVE General Discussion [original thread]
Originally by: Le Skunk Cloak Mwd is a massively overpowered mechanic, unintended and ignored by CCP so best to try not to get worked up about it. Hundreds of threads and assembly posts achieved nothing. Massively overpowered in that ...
- by Jerid Verges - at 2010.04.28 02:02:00
|
137. Non-combat boosters - in Player Features and Ideas Discussion [original thread]
No. You can't have isk be a balancing factor in booster bonus. Because players set the price, not CCP. I can imagine that booster would be in high demand. High demand = increase in price. If the price increases to where it isn't profitable to use ...
- by Jerid Verges - at 2010.04.27 22:27:00
|
138. Cannot find Cache folder in C:Drive - in EVE New Citizens Q&A [original thread]
Thanks.
- by Jerid Verges - at 2010.04.27 22:18:00
|
139. Cannot find Cache folder in C:Drive - in EVE New Citizens Q&A [original thread]
Today I was looking for the saved files that have all the chat logs from Eve stored in the CCP/Eve folder on my C:Drive and I couldn't find them. Evelopedia said they should be located in C:\My Documents\Eve\Cache\Gamelogs\ however I could not fi...
- by Jerid Verges - at 2010.04.27 22:03:00
|
140. a little idea to cut lag in high trafic areas. - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia I really don't think that the spam in local contributes much to the lag. Bolded important word there. Quote: If it was I'm sure CCP would have done something to that extend long ago. Absolutely ...
- by Jerid Verges - at 2010.04.27 19:53:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 |
First page | Previous page | Next page | Last page |